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This is presentation/set of talks I’d given several times over the years in different forms. As a series of classes, shortened for talks at comics festivals, and this playlist was created for student patrons on Patreon when I still had one active. It’s designed to encapsulate all the fundamentals of […]

Snakes Ladders & Closure: The Mechanics of Comics Art


Trope – noun -(ˈtrōp) plural: tropes : A word, phrase, or image used in a new and different way in order to create an artistic effect. – a : A word or expression used in a figurative sense : figure of speech – b : A common or overused theme or […]

girl#2 – a comic about tropes



The core mechanism of sequential art, is Juxtaposition. Even when it’s a single gag cartoon, there is typically a juxtaposition of words, and picture. And the transitions between panels is entirely a mechanism for creating a moment of Closure, through Juxtaposition! It’s a very powerful tool, important to learn about and […]

Juxtaposition!


This episode of my podcast where I take a question from Andrew J. Hawthorn, who asked about “Narrative techniques or figurative tricks you can only do in comics” This episode of my podcast where I take a question from Andrew J. Hawthorn, who asked about “Narrative techniques or figurative tricks […]

Like moving pictures, but not




I don’t recommend it exclusively, but for sure grids are handy to think about when it comes to laying out your comics page. In lieu of a better idea they are reliable, and save a lot of time over all in getting comics done. Seth in his recent documentary reiterated […]

The Grids


FLOW sums up a key concept in comics page or strip design: Underlying structures that make the work legible, flow and should not need to be explained to readers. Flow is a big subject, though to nail down simply. It covers everything from the rudimentary like having the first person […]

Flow, & the Eyelines!


The first stage of page building in comics is doing layouts. Under deadlines it’s often rushed, but if you have to go fast or you have a bit more time, it’s ALWAYS an ideal way to plan out a comic and have to make fewer revisions later. You’ll find printable […]

Thumbnailing layouts!



Laying down the master lines! I will have a more formal content to post here including notes and tips on Penciling later, but for now I wanted to post at least this, a playlist of YouTube posts of my penciling, in both pencil and with pens as well. The main […]

Penciling!


Blue lines are reproductions of our pencils or even thumbnails, printed, usually with a bubble jet printer, onto fresh sheets of Bristol. Using them can replace using a light table or vellum to transfer the art as was done in back in the day, and it also allows a few […]

Making your own ‘Blue Lines’


Collaboration has been a central part of sequential art, comics & cartoons, since their reinvention as a mass Pop media during the heyday of the American Newspaper. As soon as Comics became a central feature of any self-respecting newspaper artists were hired in bulk to work together in some way or another […]

Comix Jams!



The Ames guide is a classic comic’s tool. Also used for other forms  of calligraphy, from drafting to decorative, it’s a simple variable ruling guide to render lines for lettering. I’ve made a simple short video to watch here, and you can read the printed instructions most of them come with at the bottom […]

How to use an Ames Guide


This is a short little clip, covering something that many young cartoonists are amazed to hear you can do – if you mess up or want to change a panel or even a detail of a panel on paper, it’s possible to simply cut it out and paste in a […]

Old school page patching


Planning a comics page out the first thing you need to do is decide what format will you publish it in, what aspect ratio or page size? Webcomic? That’s not totally standardized but something around 3 : 2 is about typical for I pad screens. Old newspaper strips were around 5 […]

Page aspect ratios & templates