This is presentation/set of talks I’d given several times over the years in different forms. As a series of classes, shortened for talks at comics festivals, and this playlist was created for student patrons on Patreon when I still had one active. It’s designed to encapsulate all the fundamentals of […]

Snakes Ladders & Closure: The Mechanics of Comics Art



The core mechanism of sequential art, is Juxtaposition. Even when it’s a single gag cartoon, there is typically a juxtaposition of words, and picture. And the transitions between panels is entirely a mechanism for creating a moment of Closure, through Juxtaposition! It’s a very powerful tool, important to learn about and […]

Juxtaposition!


You could get the impression Scott likes making lists? Thanks to that we have a handy and fairly comprehensive model for the different kinds of panel to panel transitions, in terms of their content and subject matter! These are descriptions of the narrative nature of the Juxtaposition we create, panel […]

Transitions!



Planning a comics page out the first thing you need to do is decide what format will you publish it in, what aspect ratio or page size? Webcomic? That’s not totally standardized but something around 3 : 2 is about typical for I pad screens. Old newspaper strips were around 5 […]

Page aspect ratios & templates


It’s not really a question, even when stories are set nowhere, that’s a place too. Location Location Location. It’s always about that in part, it frames the story. You have a few ways to look at story and a good writer uses more than one. There is character, there is […]

World Building, to be somewhere or not to be somewhere…






Of all the skills it takes to make comics, writing is one of the last I tried to tackle as a student and practitioner myself. Now that I’ve been working on it for about 25 years, trying to teach it is both fascinating and daunting. Quite simply it a HUGE […]

Somewhere to start, on ‘Story’


the last few years teaching my making comics class at syn studio I’ve noticed that many students find it difficult to start writing stories. Not everyone has this problem, some students come into the class already with a graphic novel in mind, they want to start working on. But that […]

Story Strategy: Adapting from Public Domain.



“What is “Emanta”? And were you cursing?!” No, those are Grawlixes, and think emoticons. Emanata and Grawlixes are symbolic icons. They are just two names for a few examples, of a wide array of symbolic little cartoon elements and various other parts of comics, described thoroughly in the satirical but also utterly […]

Emanata & !#@?$%!


A lot of studentscome to mewith a whole epicin mind. Those who want to tell sprawling tales that will end up slip cased novels in the hundred of pages! Understandable. I mean, it’s Comics! Of course there’s a lot of people looking for that. I’m pretty guilty of doing it a few times […]

The short and silent story



Lets start at the beginning! I detailed doing thumbs here, penciling here, layout and flow here. But there are so many ways to make comics, you can make your own process as you go if you like, or customize those of your roll models to suit you. Never feel obligated […]

My Comics Processes!


I’ve posted about the writing side of inventing characters, with comics of course the visuals are just as important, and by extension, often the world you set around them. If your comics take place in the now, then you don’t have to think as hard about it, just pick locations around you. […]

Character and Design



For the first few weeks as we study the structure and formalism of Sequential art, we’re also going to start keeping diary comics. And to keep focused on short narratives, while also forcing students to think about how to express their ideas in a limited format. There’s a strong tradition […]

Haiku, Senryū & Tanka


This post features a short film and some bonus material by Redglass Pictures, staring the writer George Saunders, known for his short stories, essays, novellas and children’s books. In the documentary he reveals the pitfalls of bad storytelling and explains the openness and generosity he thinks is required to breath life into […]

George Saunders On Story



On the site here I’m exploiting the surplus of material out there about writing for film and books because at their core, stories are stories! Studying how writers tell them in other mediums is one of the key ways I learned about how to write my own. And being a related […]

Write A Short Anything…


Telling a good story is often about planning, and a great tool I recently heard about is something presented on Out on the Wire, a new story workshop podcast series about making stories, step by step. Cartoonist Jessica Abel & Co break down the principles of storytelling on the show really well, […]

Focus Statements & XY Formulae



In the First post, I said I think Ty’s talk is an excellent crash course in Genre Writing, sometimes cast as lowbrow, but most popular forms of writing these days tend to conform to clear genre tropes, or making a point of hybridizing those for dramatic novelty. There’s nothing intrinsically keeping […]

An aside on Genre vs Literary


Ok, so I think the last two posts on story cover Genre. Genre is like the style of house your want your story to live in. So what goes in the first room of your story? In your story, there are more than just things happening. There are the people they are happening […]

Words of advice on Character



Trope – noun -(ˈtrōp) plural: tropes : A word, phrase, or image used in a new and different way in order to create an artistic effect. – a : A word or expression used in a figurative sense : figure of speech – b : A common or overused theme or […]

girl#2 – a comic about tropes


This episode of my podcast where I take a question from Andrew J. Hawthorn, who asked about “Narrative techniques or figurative tricks you can only do in comics” This episode of my podcast where I take a question from Andrew J. Hawthorn, who asked about “Narrative techniques or figurative tricks […]

Like moving pictures, but not



In my post “Like moving pictures, but not” I specifically talk about some of the ways Sequential Art and Cinema are different; How there are things comics can do that are completely unique to it. That said there are many ways in which they are similar and certainly a lot […]

Visual Storytelling in Cinema




I don’t recommend it exclusively, but for sure grids are handy to think about when it comes to laying out your comics page. In lieu of a better idea they are reliable, and save a lot of time over all in getting comics done. Seth in his recent documentary reiterated […]

The Grids


FLOW sums up a key concept in comics page or strip design: Underlying structures that make the work legible, flow and should not need to be explained to readers. Flow is a big subject, though to nail down simply. It covers everything from the rudimentary like having the first person […]

Flow, & the Eyelines!



The first time you pick up a pencil, pen or brush to try to draw, just as we do with writing, if we want to learn quickly we start by systematically cultivating the skills we need. The ABCs of drawing. How to make the kind of mark, when we want […]

Basic Drawing Exercises


What defines Cartooning as a medium is ironically often not really well-defined, we just associate it with something emblematic of idea in our head and take it for granted. It’s drawing of course, but a particular kind! How in particular? What makes one drawing a cartoon while another is called illustrative […]

What is Cartooning



Cartooning and caricature is the use of simplified forms and lines to represent people, animals and things. Modern cartooning is diverse, I see it as having three major families or styles, falling along a spectrum from most abstracted to most representational, and on to idealized. All popular styles will fall somewhere along this […]

Noodle Arms to Bigfoot: A Cartoon family


The first stage of page building in comics is doing layouts. Under deadlines it’s often rushed, but if you have to go fast or you have a bit more time, it’s ALWAYS an ideal way to plan out a comic and have to make fewer revisions later. You’ll find printable […]

Thumbnailing layouts!



Laying down the master lines! I will have a more formal content to post here including notes and tips on Penciling later, but for now I wanted to post at least this, a playlist of YouTube posts of my penciling, in both pencil and with pens as well. The main […]

Penciling!


The Pocket Brush is one of my favorite tools, I highly recommend it to any student. It’s a true brush, made with synthetic hairs that keep a good point for a long time. I’ve embedded a playlist of clips, including an intro and some basic instructions. More to come, and […]

Inking with a Brush



A short tool tip for prossesing scanned art! It’s actually a good thing I think, to not try to get too much contrast with the presets when you scan, I tweak mine a bit but I use colour, and scan the art for the widest range of information. That leaves […]

Balancing with histograms


Blue lines are reproductions of our pencils or even thumbnails, printed, usually with a bubble jet printer, onto fresh sheets of Bristol. Using them can replace using a light table or vellum to transfer the art as was done in back in the day, and it also allows a few […]

Making your own ‘Blue Lines’



For some of my own work, most of it really, I don’t use digital lettering. Not the way demonstrated in my last post on this topic. I DO often shape my balloons the same way, using the expand selection trick after scanning hand-lettered text. But despite a fondness for the LOOK of […]

Analog lettering & Photoshop?


Pixelled words to go with your pictures! Lettering can be a deceptively big topic. I’ll cover it in a few posts, rather than try to do it all in one. This post is going to focus on the way I use computers to letter, and the industry standard more or […]

Digital aided Lettering!




Collaboration has been a central part of sequential art, comics & cartoons, since their reinvention as a mass Pop media during the heyday of the American Newspaper. As soon as Comics became a central feature of any self-respecting newspaper artists were hired in bulk to work together in some way or another […]

Comix Jams!



The Ames guide is a classic comic’s tool. Also used for other forms  of calligraphy, from drafting to decorative, it’s a simple variable ruling guide to render lines for lettering. I’ve made a simple short video to watch here, and you can read the printed instructions most of them come with at the bottom […]

How to use an Ames Guide


This is a short little clip, covering something that many young cartoonists are amazed to hear you can do – if you mess up or want to change a panel or even a detail of a panel on paper, it’s possible to simply cut it out and paste in a […]

Old school page patching